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Keep Dreaming

Another study I made to learn the ways of optimizing ultra-heavy scenes in Octane Render Engine and improve my Houdini-C4D workflow. Virtually every polygon of the paper village is animated.

Special thanks for Sound Design to Otic Audio: https://www.oticaudio.com

Special thanks to Patrick Frigg for letting me utilize his 17GPUs Rig to render half of the shots in conjunction with my Render-Units. We've learned how to optimize that kind of scene for render units with more than 12GPUs on board like Patricks. 30GPUs in total for the project, a couple of days of rendering.

Keep Dreaming. CG BREAKDOWN