Real quick dynamic shot. Despite ridiculously simple setup these kind of shots are the longest to render. This is why sometimes artists prefer to cheat motion blur and depth of field by utilising z-depth and motion vector passes and applying these effects in post. I used to do that too π prefer to have it all included in render now. 5 mins/frame (5k spp PT) in Octane utilising 14x1080Tis. π¬ βgodraysβ are composited and the cliffs textures are from my favourite ππ» rd-textures.com ππ»
Spacecraft through Canyon. Case study